COMMON KNOWLEDGE
FALL 2015
This topic studio explores the continuously changing environment that defines “architecture;” a definition which, in order to ensure progress, requires the expansion of our understanding of the role of building materials, specifically with respect to material energies. These energies will play a defining role in how we create boundaries, forms, and organization in this new architectural environment. To investigate the future of public space in the continuously growing city, the studio employs a game set approach in which defined (and often biologically augmented) future “players” act out four scenarios on a game “board,” which organizes both form and energies.
Common Knowledge or, “The Commons,” investigates the future of public space as a learning environment by establishing knowledge as a localized public entity which is created, evaluated, and distributed within this radicalized environment. In each of the four defined scenarios, this game is “tested” against a unique time, season, and event(s).
*Collaborative design project with Angela Ngo.